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Introduction: Economy


There are a lot of unexplored planets in the universe. Planets that have not been explored will need to be explored by races capable of exploring. Usually, these planets have a small, uncivilized population with no defending or attacking capability. They will always be willing to join any empire that comes to their planet.

Races with exploring capabilities won't have the privilege of having better military ships. This is because they can build up their empire by exploring for more planets while races that can't explore will be resolved to capturing planets from other empires.

How large an empire is will be judged by how many planets it has in its empire. The more planets an empire has means the more resources it can gather in a turn. All empires will have to defend their planets. To do this, they will need to build ships that, in turn, need resources. It's a complete cycle of resource needs through production needs.

Managing your planets properly is the key to efficiently gather more resources with fewer turns. To do this, you will need to understand how it works. To ease management of planets in an empire, a practical way of sorting out planets into systems is used by all races in the universe. It's a method used since beginning of universal expeditions. No one has any ideas on making it better. Maybe if you have better ideas and suggest it to the universe then the whole universe can use it as well. It is good to suggest them to the Space Federation because they are the ones who keep the rules in the universe efficient.

System




An empire might have thousands of planets; the planets are all sorted into systems. An empire will start off with one system and can build new systems when they expand the empire. The more systems you have, the better your empire is. However, be careful because this will lure stronger empires into invading your empire.

Every system you own will have a different number of planets and different bonuses. These bonuses can be of mining, commerce or military advantages. It is advised to use them wisely. You can check the different type of systems available in the game at the "System Type" section of this manual.

Mineral




Each system will produce its own mineral. The total number of minerals produced for each system depends on the bonus for that class of system as well as the total number of planets found in that system. You can check on the type of mineral you can mine when you click on Manage Planets, you will be brought to 'Pic 2'. You can see the minerals circled in "Pic 2".

Defence Bonus


There are 2 types of defense bonus. The first is the empire bonus. Empire bonus gives you a defensive bonus to all systems that falls below that particular system. For example, if Home 2 empire bonus is 2% then all systems, which in this case is Home 1, will receive an additional 2% added to its defensive bonus. The second is system defense bonuses. System defense is the defense for this particular system only, and does not affect other systems.

Referring to (Pic 1), Home 1 has 4% defense bonus, 2% which is the system defense and 2% which is the empire defense provided by Home 2. Basically, the further inside the system is the higher the defense of that system.

Managing Planets


As the leader for your empire, you will have to decide on how to utilize your planets. You can give an order to your system to perform certain tasks. This ranges from assigning duties to planets, mine, reward or others.



The highlighted links on the picture above are the tasks that you can perform on your system.

Mineral


This is to perform mining activity on the system. Remember that Rich Systems are the best to mine on. The more mining planets you assigned in that system the more minerals you will get when performing mining. The mineral you will get depends on the system.
Pic2 shows the amount of minerals and ore you can mine from the system every turn you use.

Population


Assigned planets for housing are initially empty, providing space for population. Once you have space you can increase your population. Beware that your goverment will not allow you to kill off your population.

Loyalty


This is used to increase the loyalty of population residing in your system. The lower the loyalty of population the higher the chances of social unrest or revolt.

Assigned Planets


This is to turn assigned planets into free planets.

Free Planets


This is to turn idle planet (not doing anything) is called free planets to perform some duties such as:

- Housing
Increases maximum population size. With a bigger population you will be able to get more income via taxes. Remember that you will have to feed your population with food.

- Commercial
Increase commerce within the system. Commerce generates income for this system.

- Agriculture
Grows food and raw material. Population consumes food and raw material is used to make consumer goods.

- Industry
Converts raw material to consumer goods. Population will pay you a flat $5 for each consumer good you supply to your population, limited only by the demand for consumer goods.

- Mining
Allows you to mine for ore and minerals on the system. The more mining planets you have, the more ore and minerals you will get when you mine in it.


New System


This is to create a new outer system. To create a new system, you'll need a minimum of 150 Free Planets, where 100 planets will be lost due to system creation. With each new system, your empire increases its Power. Please look up on "System Type" to check on each system's advantages and disadvantages.

The Market


The market allows you to buy or sell resources with other players in the game. The players, using a real-life-like supply and demand system, set the price for the market. In short, if too many players are buying a certain resource then players will have to pay more for it as suppliers will raise the price due to lack of supplies. If no players want to buy a certain resource, then other players who want to sell it have to put it at a price low enough to attract buyers.

The market is a very important part of the game for Aspha Miners as they make most of their money from the market by selling their abundance of supplies. However, players with large amounts of resource reserves can manipulate the market to their liking. Pushing prices up and down is an option when they catch the trade. Be warned that there are a lot of other players who would do the same.

Empires reliant on attacking will need to constantly buy resources from the market as minerals are needed to build ships, food to keep the population alive, goods to make more money, raw material to produce goods and the list goes on. Without sufficient amounts of minerals, empires can't build ships to attack or defend. It is always good to have a sufficient amount of reserves in case of "Hot Market Manipulation" period.




Goods : Type of Resources for sell
Price : The minimal price selling
Supply : The amount available for sell
In Stores : The amount you have in your empire

Okay, as in 'Pic 1' above there are 8,888,888 of Strafez Organism selling at $800 in the market and you have 671,558 units available in your empire. Take notice that the figures shown in the main market are just rough figures because it only refreshes every 15-30 minutes. To look at the exact figures, you need to click into the resource's market page. In this case we will look into the Strafez Organism's market page.

**Notice that there is a "Withdraw from market" option at the lower right of Pic 1. That is an option only available to paid account players where you can see the resources not sold yet in the market and you can choose to withdraw any of them from the market before the validity time runs out. This is a very useful feature.

Resources




Let's look at the resources available for sell in the market (Highlighted in Pink). There are currently, 8,888,888 units of Strafez Org. selling at $800 that will be valid for another 47 hours. Only when this is sold out or expires will the second row of resources be up for sell. Therefore, you can only buy up the first row of resources now.

Since you want to buy resources, you'll need to key in the amount you want to buy in the 'Units' at the green highlighted area in 'Pic 2'. Then, click anywhere in the screen, you'll see the price needed to buy the amount you want. Then click on Buy to confirm your purchase. Caution, if you see NaNa in the price, you need to remove a comma from the price or from the amount you typed in.

Selling Process




Selling resources may be a bit trickier. First of all, observe the current price of resources on sale. There is a max and min limit of the price you are allowed to sell at. You type in the price you wish to sell at. (Highlighted Green 'Pic 3). Next, key in the amount you want to sell, and remember, the Min amount is stated and the Max amount is definitely the amount you available to you. Click anywhere in the screen and you'll see the amount of money you will recieve if your sale is successful. Click on sell to confirm.

Below are the steps on how the market works for selling resources:
1. Players post things for sale in the market
2. Resource transfers from the player's warehouse to market
3. New posting in the market takes 5 to 60 minutes to appear
4. Other players can then buy stuff currently on sale in the market
5. Market post lasts up to 48 hours, unsold stuff will be returned

Restrictions/Reminders


You can't buy if no one sells
You cant sell if no one buys
Min or max units applicable for new posting
Min or max price applicable for new posting
You can only post a certain number of times within 1 minute
Players will auto-buy the cheapest posting first

Turns are not used for buying and selling

You will receive a message in Important Events under market events when posting, overdue or withdrawal of resources are returned or when someone buys your stuff. Although the message in Events is immediate, keep in mind that it will take 5-15 minutes for it to show up on your end (you must be online during this period). This is due to the time required to send resources or credits over from one end of the universe to another. Occasionally, you may need to log out and back in to see your cash change from a sale.